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The generalizability of the results is discussed in the context of suggestions for future research utilising this paradigm.avatars, body image, self-presentation, impression management, virtual reality doi: 10.5817/CP2012-3-3 When communicating with others, it is not surprising that people often engage in self-presentation or impression management as a means of enhancing their personal qualities (Leary & Kowalski, 1990; Schlenker, 1980).While Second Life does contain some video game elements (i.e. specific goals and challenges), it is also a large open environment with relatively unrestricted social interaction. For the first, participants were instructed to design an avatar that looked like themselves.For the second, participants were given no design restrictions and could design any avatar they wanted to.In real life people can communicate both actively, through mediums of speech or gesturing, and passively, through general appearance and the subtlety of body language.
Note however that some research also suggests SNS users are more likely to express their real personality in their profiles rather than their ideal ones (Back et al., 2010). Looking good and lying to do it: Deception as an impression management strategy in job interviews. These avatars usually allow a substantial amount of design flexibility based on user input. Me, myself and I: The role of interactional context on self-presentation through avatars. Some avatar creation systems even allow sophisticated fine-tuning of hundreds of characteristics from eyelash length to amount of chest hair. 30% of women would trade at least one year of their life to achieve their ideal body weight and shape. Parents need to know that IMVU (Instant Messaging Virtual Universe) is a 3-D chat world site and app that has some adult content.The most explicit content (such as nudity) is restricted to users 18 who buy an Access Pass, but kids might find sexual talk or behavior in public areas if they're looking for it. " /Explicit content is supposed to be restricted to premium areas that require age verification, but some users will find public rooms where people are talking about sexual things or simulating sex acts (with clothes on).
A growing body of literature connects social behaviour in the virtual world to the real world (e.g.